Joco

Privacy Policy

Effective: 24 October 2026 · App: Joco: Party Games on Your TV (iOS and Android)

This policy explains what data Joco ("the app", "we") handles, why, and the choices you have. Questions: jocogames.app@gmail.com.

1. The short version

2. Data stored only on your device

Game progress, coins, unlocks, settings, the nickname you choose and the names you give local players. Deleting the app removes this copy.

3. Data stored in the cloud

We use Google Firebase (Authentication and Realtime Database; the database is hosted in the EU, Belgium):

DataWhy
A random anonymous user ID created on first launchTo identify your save without an account
Your Game Center (iOS) or Google Play Games (Android) player ID, if you are signed in on your phoneTo restore your progress after a reinstall or on a new phone
Your save: level, stars, coins and coin history, unlocks, equipped items, streak, nickname and local player namesCloud backup and syncing between your devices
Online match rooms: a room code and network connection details (which include IP addresses)To connect two phones for an online match. Rooms are only valid for one hour.
Problem reports, only when you tap REPORT A PROBLEM in Settings: your anonymous user ID, device model, operating system and app version, language, the note you write, and the app's recent technical log (no name, e-mail or contacts)To find and fix bugs you report
Recorded matches, unless you turn off "Show my matches to others as an opponent" in Settings: your nickname (or "Oyuncu" if none), a country code taken from your phone's region setting, your score, your throw inputs or race position trace, and the timeTo show your match to other players as a recorded opponent in Quick Match. Recordings live in a fixed number of shelves that newer matches continuously overwrite; there is no per-user index, so we cannot look up or list your recordings.
Quick Match queue entries: your anonymous user ID, a skill band and a timestampTo pair you with another player. The app deletes your entry when the search ends; one left behind (for example if the app was closed) can be deleted by any search after 15 seconds.
Crash reports, sent automatically when the app crashes (Google Firebase Crashlytics): the crash stack trace, device model, operating system version, app version and an anonymous installation ID (not your user ID; no name, e-mail or contacts)To find and fix crashes
Anonymous usage data (Google Firebase Analytics; can be switched off in Settings > Privacy): the game and mode played, match length and result, level, screens opened (e.g. the Party Pack screen), whether a rewarded or interstitial ad was watched, whether a TV was connected; device model, operating system, app version, country (coarsely, from the IP address) and an anonymous app-instance ID. No advertising ID, not linked to your user IDTo see which games people enjoy and where they get stuck, and improve the game

4. Playing together

5. Ads

Joco shows rewarded video ads that you choose to watch (for example, to continue a level) and, from time to time, a full-screen ad between games — never during a game, and never in your first session. Ads are served by Google AdMob. Google may collect your device's advertising ID (IDFA on iOS, only if you allow tracking; Google Advertising ID on Android), IP address, device and app information and ad interactions, to show and measure ads and to prevent fraud.

See: How Google uses information from apps that use its services · Google Privacy Policy.

6. Purchases

Purchases are processed by Apple (App Store) or Google (Google Play). We never see your payment details; we only receive confirmation of which item you bought so we can unlock it.

7. Device features

Motion sensors (accelerometer and gyroscope) read your swings and tilts in real time; this data stays on your phone and isn't stored. Vibration is used for feedback. The app doesn't use your camera, microphone, contacts or precise location.

8. Who we share data with

Only the service providers above, to run the features described: Google (Firebase, Play Games, Play Billing, AdMob), Apple (Game Center, App Store) and Metered (network relay). We don't sell your personal data.

9. How long we keep it

Your cloud save is kept until you ask us to delete it. Online match rooms can no longer be read by anyone one hour after they are created; the app deletes a room once the two phones are connected, and rooms left behind are removed by us from time to time. Problem reports can be read only by us in the Firebase console and are deleted by us by hand. Crash reports are kept by Firebase Crashlytics for 90 days and then deleted automatically. Device-level anonymous usage records are kept by Firebase Analytics for 2 months; only aggregated, identity-free totals are kept longer. Recorded matches are kept only until newer matches overwrite their shelf; Quick Match queue entries are deleted when the search ends (see above).

10. Your rights

Depending on where you live (for example under the GDPR, the UK GDPR, Turkey's KVKK or California's CCPA), you may have the right to access, correct, delete or export your data, and to object to or restrict its processing. To delete your cloud data, follow the steps on our data deletion page. For any other request, email us; we reply within 30 days. You can also complain to your local data protection authority.

Legal bases (GDPR): performing our service to you (save, sync, online play, purchases), your consent (personalised ads) and our legitimate interest in keeping the app working (crash reports).

11. Children

Joco is not directed at children under 13, and we don't knowingly collect their personal data. If you believe a child has given us data, contact us and we will delete it.

12. Security

All network traffic to our cloud uses encrypted connections (HTTPS), and database rules only let each player read and write their own save.

13. Changes

If we change this policy, we'll update the date above and, for significant changes, tell you in the app.

14. Contact

jocogames.app@gmail.com